2d Game Creation
![Picture](/uploads/6/0/8/2/60827849/yuno-first.jpg?363)
This is the first drawing I did of Yuno in my sketchbook, it's just a quick sketch to show what she could potentially look like from different angles.
So as you can see here in the drawings, she is sort of a mixture between cartoony and realistic, (more towards the cartoony side).
She has a large head, but her smaller body is supposed to be all in proportion with each other.
We have gone for a oriental style for our game so therefore Yuno's characteristics and dress sense are going to be quite oriental. We have decided to leave out the major facial features on our character, and just leave her with rosy cheeks and eyebrows to show her emotions as sometimes I think less can be more; I also just think it's quite an attractive style.
I got some inspiration from the game Inside, by Playdead and That Dragon Cancer, by Numinous Games. Inside has no speech in it what-so-ever and the characters have no faces as well, but it still manages to portray a really interesting, twisted story.
Similarly, In That Dragon Cancer, the characters only facial features are things like glasses and hair/facial hair. This to me is really nice as it takes the focus away from the characters and makes you listen to/ and feel the story more, but at the same time it keeps the graphics looking really nice and aesthetically pleasing. With our game "Yuno" we're hoping to achieve something similar to those games.
So as you can see here in the drawings, she is sort of a mixture between cartoony and realistic, (more towards the cartoony side).
She has a large head, but her smaller body is supposed to be all in proportion with each other.
We have gone for a oriental style for our game so therefore Yuno's characteristics and dress sense are going to be quite oriental. We have decided to leave out the major facial features on our character, and just leave her with rosy cheeks and eyebrows to show her emotions as sometimes I think less can be more; I also just think it's quite an attractive style.
I got some inspiration from the game Inside, by Playdead and That Dragon Cancer, by Numinous Games. Inside has no speech in it what-so-ever and the characters have no faces as well, but it still manages to portray a really interesting, twisted story.
Similarly, In That Dragon Cancer, the characters only facial features are things like glasses and hair/facial hair. This to me is really nice as it takes the focus away from the characters and makes you listen to/ and feel the story more, but at the same time it keeps the graphics looking really nice and aesthetically pleasing. With our game "Yuno" we're hoping to achieve something similar to those games.
To the right is Yunos first proper concept drawing, you can see here the inspiration I took from the other games more here. She has an artist doll feel to her in this drawing, I'm not sure whether we're going to keep that idea or not, but I'm going to discuss it with my colleague who is working on the game with me.
After discussing the styles with my colleague, we decided to go for the Pixel Art style because it is simple, yet it's still interesting. Below are some pixel drawings I did of her walking animation. As you can see she is only very small (32x32 pixels), this has been done on purpose because the different bosses she will be fightimg are supposed to look gargantuan compared to her. It also helps portray how vulnerable she is compared to the monsters she fights, that's not to say she can't defeat them though. |
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Change up
Most people split up from pairs, to by themselves, as problems with the course occurred, and we couldn't do work on this unit in class anymore. I decided to stick with the Yuno idea and carry on with it as I really liked it.
Character Sprites
I went ahead and created a sprite sheet for Yuno, and came up with 4 basic animations she can do, (walk, jump, sword jab, and a death sequence). By doing this, I can import them into UE4, separate them into their individual selves, and create flipbook animations out of them.
I also decided to change her appearance, because the background style I wanted her in, didn't suit her outfit, and looked a bit confusing and unprofessional.
I also decided to change her appearance, because the background style I wanted her in, didn't suit her outfit, and looked a bit confusing and unprofessional.
Environment Sprites
hud Concept and Design
Some of my work for my menu system, also overlaps into this unit, as I created my menu system for Yuno. Here I have a moodboard I created for HUD ideas, a blockout, and a design. I don't want the screen to be cluttered with icons like in games such as WOW, I would much prefer my game to be as de-cluttered as possible, leaving more room for the game play, and just to keep it simple and effective.
Quick Prototype
I created, what could be a small part of a full level here. I've included objects that harms you (pumpkins, spike, and the blobs that shoot you when you get too close to them), I've also included animated coins which you can collect, and if you manage to collect 30, you get given an extra life, moving platforms, most being timeline operated, and one by a matinee, and then some general scene objects like trees, and the sky.
I've also created an idle, walking, jumping, death, and shooting animation for Yuno, and she can actually shoot little pink lasers to cause some damage to and kill the black blobs/circles. When she shoots her laser, I've given it a sound, and it also makes a noise when she picks up a heart, coin, or hits a pumpkin by accident. The little enemies in the game also start to follow Yuno and shoot her at the same time if she walks too close to them.
She also has a health bar and lives system, so when she runs out of her 5 lives, her death animation plays and the game stops. If she collects the little hearts, she will get 20% of her health back.
I've also created an idle, walking, jumping, death, and shooting animation for Yuno, and she can actually shoot little pink lasers to cause some damage to and kill the black blobs/circles. When she shoots her laser, I've given it a sound, and it also makes a noise when she picks up a heart, coin, or hits a pumpkin by accident. The little enemies in the game also start to follow Yuno and shoot her at the same time if she walks too close to them.
She also has a health bar and lives system, so when she runs out of her 5 lives, her death animation plays and the game stops. If she collects the little hearts, she will get 20% of her health back.
Evaluation
Iv'e found it extremely fun creating this 2D level, but it definitely isn't anywhere near done, so I am going to carry on with this even after college just to see how far I can get with it, and if I can make it great. What I've ended up with here is very much a prototype, and doesn't really look much like I want it to at all, but it has a lot of really good working features in it that I can definitely add to and expand on. I'm happy with how it is going so far though, and it will come together like I want it to if I keep at it, which I will.
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