Unit 72 evaluation
Working as a team
For this unit we were put into groups, I was in a group with Michael, Liam, and Ryan. We created an idea for a game called “In Dust”. I created the first concept document to give us some ideas, and then from that, we all created our GDD. This includes everything and anything we want to have in our game, and within it, we have blockouts for menu systems, character customization screens, leaderboards, HUD concepts, top down views of map layouts, and even some models we’ve created.
Michael was the team leader, so gave us all of our roles. Him and Liam mainly focused on the written parts in the GDD, mind maps, some blockouts for menus and some models, Ryan created some moodboards and a gun model with textures, and I did the concept document, created a HUD for the game and then created some of my own models and put them into a mini scene.
The main parts I focused on was the main ideas, and creating a HUD concept.
For this unit we were put into groups, I was in a group with Michael, Liam, and Ryan. We created an idea for a game called “In Dust”. I created the first concept document to give us some ideas, and then from that, we all created our GDD. This includes everything and anything we want to have in our game, and within it, we have blockouts for menu systems, character customization screens, leaderboards, HUD concepts, top down views of map layouts, and even some models we’ve created.
Michael was the team leader, so gave us all of our roles. Him and Liam mainly focused on the written parts in the GDD, mind maps, some blockouts for menus and some models, Ryan created some moodboards and a gun model with textures, and I did the concept document, created a HUD for the game and then created some of my own models and put them into a mini scene.
The main parts I focused on was the main ideas, and creating a HUD concept.
This is the HUD I created, I used an image of Red Dead Redemption in the background, as the style of our game is going to be very similar to this. I’ve included a North arrow that spins around depending on where North is, a health bar, a stamina bar, an ammo bar (bottom middle) and a mini map. On the mini map I’ve highlighted a section red, and there is a red timer above it, this is how long you have left to escape the area, or hide, until the cavalry/wolves attack that specific area.
Creating 3d models
A better view of each image
Whilst I was creating this simple scene I used tools such as, the Edge Loop tool, Duplicate tool, Resize tool and the Extrude tool. It was quite an easy scene to make and I didn't really struggle with much of the placement. I created, oil drums (open and closed ones), pipes, crates, and palettes. I decided to do this, and place them in a scene to show how they can be used as objects to hide behind, or inside of.
Problems I faced and how I overcome them:
I did try and have a go at texturing by myself on the oil drums by following some videos on Youtube, I couldn't quite work out how to get the textures to wrap correctly around the objects, but I did manage to put a nice blue shine on them to make them look like they're made of metal.
Another problem I found was that because I haven’t modelled in quite a while, some of my skills were quite rusty, so I could only manage simpler objects, but to make up for that, that’s why I decided to make a few different simple objects and actually place them into a scene.
Tools I used:
Extrude The extrude tool creates new geometry from the selected component of an object already made. The selected component can be vertices, edges or faces, the mostly commonly used is the faces. To use the extrude tool, you select the faces you want to extrude, go to "edit mesh" and click extrude, you will then have three arrows appear on the selected area (blue green and red) depending on which arrow you pull, it will pull out the selected area it that direction.
Edge Loop The edge loop tool lets you insert one or more edge loops across an object (polygon mesh). When you insert an edge loop, you are splitting the polygon faces that are either side of the selected edge ring. It's useful for when you want to add more detail into an object or just need more vertices to target weld two objects together.
The other two tools I used (resize and duplicate) speak for themselves, in that one of them alters the sizes of the object you placed and the other duplicates your selected objects.
Problems I faced and how I overcome them:
I did try and have a go at texturing by myself on the oil drums by following some videos on Youtube, I couldn't quite work out how to get the textures to wrap correctly around the objects, but I did manage to put a nice blue shine on them to make them look like they're made of metal.
Another problem I found was that because I haven’t modelled in quite a while, some of my skills were quite rusty, so I could only manage simpler objects, but to make up for that, that’s why I decided to make a few different simple objects and actually place them into a scene.
Tools I used:
Extrude The extrude tool creates new geometry from the selected component of an object already made. The selected component can be vertices, edges or faces, the mostly commonly used is the faces. To use the extrude tool, you select the faces you want to extrude, go to "edit mesh" and click extrude, you will then have three arrows appear on the selected area (blue green and red) depending on which arrow you pull, it will pull out the selected area it that direction.
Edge Loop The edge loop tool lets you insert one or more edge loops across an object (polygon mesh). When you insert an edge loop, you are splitting the polygon faces that are either side of the selected edge ring. It's useful for when you want to add more detail into an object or just need more vertices to target weld two objects together.
The other two tools I used (resize and duplicate) speak for themselves, in that one of them alters the sizes of the object you placed and the other duplicates your selected objects.
oVERALL
Overall, I think our team worked quite well together and we’ve produced some nice quality work between us, I think to make our work even better we could've met up outside of college a bit more to come up with more ideas between us and maybe create a couple more models that were a bit more intricate.